Tag Archive for Armored kill

Upcoming Rush tweaks next week

Hello!

As anyone following me on twitter (twitter.com/gustavhalling) knows I have been very busy collecting feedback about the gunship in Rush the last 2 weeks and we have already made improvements yesterday, changing its spawntime from 60 to 90 seconds.

I am not finished yet however and late next week (19-20th) we are pushing out a new server with these tweaks.

Gunship initial spawntime tweaked from 15 to 60 seconds

  • This will fix the issue where gunship gunners can target defenders before the round starts

Gunship spawntime tweaked from 90 seconds to 120 seconds.

  • This will give defenders more time to “breath” before the gunship is respawned again.

Gunship “moving forward” delay between bases tweaked from 15 to 30 seconds

  • This will fix the issue where the attackers can parachute drop to the next base before the defenders can reach it

This is the 2nd step in balancing up the game mode which proves that the community are just much better at owning up on the servers than our in-house testing is =)

There is no shame in saying that the Gunship have been overpowered after launch but its not because we dont test it before hand.
As always even that we test 5 days a week at DICE + 60-80 QA for months YOU guys/girls play more hours together the first 2 hours after we release a new expansion!

 

OBS!

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This is my personal blog and my twitter is my personal account and I will not tolerate it as “official forums” might and you will be blacklisted from the site. 

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