As anyone following me on twitter (twitter.com/gustavhalling) knows I have been very busy collecting feedback about the gunship in Rush the last 2 weeks and we have already made improvements yesterday, changing its spawntime from 60 to 90 seconds.
I am not finished yet however and late next week (19-20th) we are pushing out a new server with these tweaks.
Gunship initial spawntime tweaked from 15 to 60 seconds
This will fix the issue where gunship gunners can target defenders before the round starts
Gunship spawntime tweaked from 90 seconds to 120 seconds.
This will give defenders more time to “breath” before the gunship is respawned again.
Gunship “moving forward” delay between bases tweaked from 15 to 30 seconds
This will fix the issue where the attackers can parachute drop to the next base before the defenders can reach it
This is the 2nd step in balancing up the game mode which proves that the community are just much better at owning up on the servers than our in-house testing is =)
There is no shame in saying that the Gunship have been overpowered after launch but its not because we dont test it before hand.
As always even that we test 5 days a week at DICE + 60-80 QA for months YOU guys/girls play more hours together the first 2 hours after we release a new expansion!
You are free to comment in this thread but keep it to the point and I will moderate “spam” or just plain non constructive critisim also known as “whining”.
This is my personal blog and my twitter is my personal account and I will not tolerate it as “official forums” might and you will be blacklisted from the site.
Locking down comments now because they are heading down a black road.
Tomorrow we finally open up the flood gates and releases BF3: Armored Kill for PC and Xbox360 Premium player!
We have gotten some really great feedback from PS3 owners and awesome reviews. There are also a few minor things to fix and feedback which I wanted to address now to inform everyone we are on it and will update them as soon as possible.
These updates are expected to go live either late this week (Thursday/Friday) or early next week (Monday/Tuesday) for all platforms. Its to early to say when yet.
OBS – This is a server side update, players don’t need to update anything!
List of things we are fixing / tweaking:
The Mobile artillery’s “Proximity Defense” unlock is causing players to “suicide” when being used in both vehicles with higher reprorate in the US HIMARS.
Gunship in Rush Defenders have been having a hard time winning the last week and we are making tweaks to even out the battlefield =)
The Gunship will respawn after 90 seconds instead of 60 seconds in Rush after being destroyed.
Alborz Mountains Conquest Large (PConly)
On conquest large there is a bug where the Russian attack helicopter doesn’t show up in the spawn menu. It is however spawned in so either drive down to it or use a airplane as a “spawner” closer to it.
Have a great week and I will see you online!
(I will be hanging on the Webhallen servers =)
I hope everyone understands that neither me, Zh1nt0 or any other DICE related persons are commenting in this post.
Everyone claiming something else are fakers.
This post is a report forum only.
Today we released our new patch and while 99% are solid fixes and tweaks there is bound to be annoying bugs that finds their ways into the patch.
I am creating this thread to collect a list of those since I don’t have time to surf all forums and I will not find them all by playing myself.
However this is BUGS only, if you report things like “no commander, art updates, its not BF2″ you will get banned asap.
A bug is for example:
- Jet heatseekers not giving full damage
So if you find anything please comment using your twitter or Facebook account to login =)
Thx for all your help so far, got a good list and we are putting in bugs for QA to verify. We also got a few bugs that we think we can fix server-side but it will still take a while before that is possible.