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	<title>Comments on: Updates</title>
	<atom:link href="http://www.gustavhalling.com/2009/05/27/updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gustavhalling.com/2009/05/27/updates/</link>
	<description>Just another Video Game Designer</description>
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	<item>
		<title>By: Giorgos78</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2089</link>
		<dc:creator>Giorgos78</dc:creator>
		<pubDate>Sun, 31 May 2009 23:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2089</guid>
		<description>but when sniper is liing in the grass he cant see anything ealse but grass infront of his eyes.
you could fix it so 4 seconds will be needed for setting up when transsisoning from prone to takeing a knee position

from prone to taking a knee the player wont be able to move and shoot for 3-4  seconds</description>
		<content:encoded><![CDATA[<p>but when sniper is liing in the grass he cant see anything ealse but grass infront of his eyes.<br />
you could fix it so 4 seconds will be needed for setting up when transsisoning from prone to takeing a knee position</p>
<p>from prone to taking a knee the player wont be able to move and shoot for 3-4  seconds</p>
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		<title>By: Gustav</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2077</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Sat, 30 May 2009 09:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2077</guid>
		<description>I do agree with Troedsson in this matter, prone havent proved to be useful in the console games of Battlefield. Its har enough to see crouching players because of the high detail overgrowth and terrain. Proning would make us have less grass and objects since we dont want snipers to be overpowered laying somewhere.

The reason COD has it is because their levels is really small, we hve huge levels with vehicles on it and it&#039;s not that easy to se obvious sniping places like in more &quot;linear&quot; games like cod.</description>
		<content:encoded><![CDATA[<p>I do agree with Troedsson in this matter, prone havent proved to be useful in the console games of Battlefield. Its har enough to see crouching players because of the high detail overgrowth and terrain. Proning would make us have less grass and objects since we dont want snipers to be overpowered laying somewhere.</p>
<p>The reason COD has it is because their levels is really small, we hve huge levels with vehicles on it and it&#8217;s not that easy to se obvious sniping places like in more &#8220;linear&#8221; games like cod.</p>
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		<title>By: Gustav</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2076</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Sat, 30 May 2009 09:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2076</guid>
		<description>Good idea in theory but I dont think it would work in the actual game.
Th reason for that is that you dont want a lot of annoying red circles on your screen all the time.

But we have greatly improved the hit indication system from BC1. You can now have mutilple &quot;circles&quot; if you get shoot from more players at the same time and it also points to the direction where you got hit from even if you turn around. (Dynamic hit indication)</description>
		<content:encoded><![CDATA[<p>Good idea in theory but I dont think it would work in the actual game.<br />
Th reason for that is that you dont want a lot of annoying red circles on your screen all the time.</p>
<p>But we have greatly improved the hit indication system from BC1. You can now have mutilple &#8220;circles&#8221; if you get shoot from more players at the same time and it also points to the direction where you got hit from even if you turn around. (Dynamic hit indication)</p>
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		<title>By: Gustav</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2075</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Sat, 30 May 2009 09:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2075</guid>
		<description>I already been designing most features in Battlefield 1943 on the hands-on areas, this is a more &quot;correct&quot; grade for my current position =)</description>
		<content:encoded><![CDATA[<p>I already been designing most features in Battlefield 1943 on the hands-on areas, this is a more &#8220;correct&#8221; grade for my current position =)</p>
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		<title>By: M0t0rBreath</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2074</link>
		<dc:creator>M0t0rBreath</dc:creator>
		<pubDate>Fri, 29 May 2009 20:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2074</guid>
		<description>@Leki

Wow thats awesome. I never was into changing my configs for the keyboard, but the squad invite thing with just one press of a button sounds really good.</description>
		<content:encoded><![CDATA[<p>@Leki</p>
<p>Wow thats awesome. I never was into changing my configs for the keyboard, but the squad invite thing with just one press of a button sounds really good.</p>
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		<title>By: Leki</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2073</link>
		<dc:creator>Leki</dc:creator>
		<pubDate>Fri, 29 May 2009 17:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2073</guid>
		<description>yup but BF2 didn&#039;t unless you tweaked your config file manually, i just gave that as an example though. what i ment is having support for much more advanced config changes which can only be done by editing the files. For example i could make the same key do a different thing depending on what class i was or what different vehicle i was in. 

Thats what i loved about ET:QW you could change anything to have it how you wanted....say i wanted chat to say on screen longer i could set the time it stays on screen. Rather than having to keep creating a squad and getting friends to join i could just set up a key bind to auto create a squad and name it and also invite all my friends....all from 1 key press. now thats customisable controls :)

Would love the Battlefield games to have such control and flexability.</description>
		<content:encoded><![CDATA[<p>yup but BF2 didn&#8217;t unless you tweaked your config file manually, i just gave that as an example though. what i ment is having support for much more advanced config changes which can only be done by editing the files. For example i could make the same key do a different thing depending on what class i was or what different vehicle i was in. </p>
<p>Thats what i loved about ET:QW you could change anything to have it how you wanted&#8230;.say i wanted chat to say on screen longer i could set the time it stays on screen. Rather than having to keep creating a squad and getting friends to join i could just set up a key bind to auto create a squad and name it and also invite all my friends&#8230;.all from 1 key press. now thats customisable controls <img src='http://www.gustavhalling.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Would love the Battlefield games to have such control and flexability.</p>
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		<title>By: Gustav</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2072</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Fri, 29 May 2009 14:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2072</guid>
		<description>Space will be jump and parachute as in BF 2142! =)

Battlefield have always had different controls layouts for soldier vehicles and airplanes and so will BF1943 so customize away!</description>
		<content:encoded><![CDATA[<p>Space will be jump and parachute as in BF 2142! =)</p>
<p>Battlefield have always had different controls layouts for soldier vehicles and airplanes and so will BF1943 so customize away!</p>
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	<item>
		<title>By: Gustav</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2071</link>
		<dc:creator>Gustav</dc:creator>
		<pubDate>Fri, 29 May 2009 14:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2071</guid>
		<description>1 -  I cant give you any more information right now but I can say that the PC version will differ from the console versions in some ways.

2 - The gameplay is going to be the same as in the console version. And it&#039;s not &quot;unlimited&quot; ammo or health, thats a bad word to describe it. You wont be able to spam more than what you could do in BF2 if you played in a squad, it have been proven to work perfeectly and the critics that played our game agree =)
But we are looking into other solutions also.

3 - We are not adding modding support to BF1943, as I been saying before, this is an arcade game with limited time and budget to make these big community tools. I leave that to other projects. We have been focused on gameplay and making a kick ass game!</description>
		<content:encoded><![CDATA[<p>1 &#8211;  I cant give you any more information right now but I can say that the PC version will differ from the console versions in some ways.</p>
<p>2 &#8211; The gameplay is going to be the same as in the console version. And it&#8217;s not &#8220;unlimited&#8221; ammo or health, thats a bad word to describe it. You wont be able to spam more than what you could do in BF2 if you played in a squad, it have been proven to work perfeectly and the critics that played our game agree =)<br />
But we are looking into other solutions also.</p>
<p>3 &#8211; We are not adding modding support to BF1943, as I been saying before, this is an arcade game with limited time and budget to make these big community tools. I leave that to other projects. We have been focused on gameplay and making a kick ass game!</p>
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	<item>
		<title>By: Leki</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2068</link>
		<dc:creator>Leki</dc:creator>
		<pubDate>Thu, 28 May 2009 17:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2068</guid>
		<description>congrats on the promotion :)

will the PC controls config file be tweakable to allow advanced control settings? For example in BF2 by editing the Controls.con file you cound make space bar both jump and paracute. Games like Quake wars: enemy territory allowed very advanced and highly customizable control tweaks, for example if i wanted i could set up the same key to do many many different things depending on what class or vehicle i was in at the time. 

http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php

I hope BF1943 and BFBC2 have powerful scripting options too.</description>
		<content:encoded><![CDATA[<p>congrats on the promotion <img src='http://www.gustavhalling.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>will the PC controls config file be tweakable to allow advanced control settings? For example in BF2 by editing the Controls.con file you cound make space bar both jump and paracute. Games like Quake wars: enemy territory allowed very advanced and highly customizable control tweaks, for example if i wanted i could set up the same key to do many many different things depending on what class or vehicle i was in at the time. </p>
<p><a href="http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php" rel="nofollow">http://4newbies.planetwolfenstein.gamespy.com/ETQW/scripting.php</a></p>
<p>I hope BF1943 and BFBC2 have powerful scripting options too.</p>
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	<item>
		<title>By: Giorgos78</title>
		<link>http://www.gustavhalling.com/2009/05/27/updates/comment-page-1/#comment-2067</link>
		<dc:creator>Giorgos78</dc:creator>
		<pubDate>Thu, 28 May 2009 17:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gustavhalling.com/?p=399#comment-2067</guid>
		<description>why troedson is stoypid?
FACTS

1)http://forum.ea.com/eaforum/posts/list/236891.page

2)http://forum.ea.com/eaforum/posts/list/235650.page

3)http://forum.ea.com/eaforum/posts/list/236689.page

4)http://forum.ea.com/eaforum/posts/list/235887.page


the answer to my qestion is simple. 
there is no prone postition because TROEDSSON (lead dezigner of battlefield series) is arogant and cant admit his mistakes! 
for examble.... 
cod had the autoregeneration of helth 
years have past until he give the &quot;green lite&quot; to DICE team to make autoregeneration health system cod style for console battlefield ! 
he is not a person who will eazily adopt good elements from other games . he seems to be selfis and arogant thinking that his a genious. 
he alone prove this words because on the year 2009 he adopts cod system. he could do that starting with modern combat(2006) ,but no, he is the man, he knows 

the same will happen with prone position 
you will see prone position in bad company 5 
its a matter of time. 
until then he will mess up bad company 1,2,3,4 and 1943 
prone position is an issue for troedson to prove to his self that his stiil a good dezigner 
- for us he is a paradise and hell at he same time 
who knows what is he eating the 6 past years he cant see obviouws stuff 
people begging for more players and prone position in this foroums and he is thinking hes own way. (HE GOT OLD??? AND GRAMPY???)

some one may say &#039; FROSTBITE engine is to good and you will not have a problem hiding in some real looking boushes&quot; 
i just want to say that in real world people see with teyr own eyes and which is no comparison to frostbite crafics and steel go prone 
troedson wake island........... ehm i mean WAKE UP!!!!!</description>
		<content:encoded><![CDATA[<p>why troedson is stoypid?<br />
FACTS</p>
<p>1)<a href="http://forum.ea.com/eaforum/posts/list/236891.page" rel="nofollow">http://forum.ea.com/eaforum/posts/list/236891.page</a></p>
<p>2)<a href="http://forum.ea.com/eaforum/posts/list/235650.page" rel="nofollow">http://forum.ea.com/eaforum/posts/list/235650.page</a></p>
<p>3)<a href="http://forum.ea.com/eaforum/posts/list/236689.page" rel="nofollow">http://forum.ea.com/eaforum/posts/list/236689.page</a></p>
<p>4)<a href="http://forum.ea.com/eaforum/posts/list/235887.page" rel="nofollow">http://forum.ea.com/eaforum/posts/list/235887.page</a></p>
<p>the answer to my qestion is simple.<br />
there is no prone postition because TROEDSSON (lead dezigner of battlefield series) is arogant and cant admit his mistakes!<br />
for examble&#8230;.<br />
cod had the autoregeneration of helth<br />
years have past until he give the &#8220;green lite&#8221; to DICE team to make autoregeneration health system cod style for console battlefield !<br />
he is not a person who will eazily adopt good elements from other games . he seems to be selfis and arogant thinking that his a genious.<br />
he alone prove this words because on the year 2009 he adopts cod system. he could do that starting with modern combat(2006) ,but no, he is the man, he knows </p>
<p>the same will happen with prone position<br />
you will see prone position in bad company 5<br />
its a matter of time.<br />
until then he will mess up bad company 1,2,3,4 and 1943<br />
prone position is an issue for troedson to prove to his self that his stiil a good dezigner<br />
- for us he is a paradise and hell at he same time<br />
who knows what is he eating the 6 past years he cant see obviouws stuff<br />
people begging for more players and prone position in this foroums and he is thinking hes own way. (HE GOT OLD??? AND GRAMPY???)</p>
<p>some one may say &#8216; FROSTBITE engine is to good and you will not have a problem hiding in some real looking boushes&#8221;<br />
i just want to say that in real world people see with teyr own eyes and which is no comparison to frostbite crafics and steel go prone<br />
troedson wake island&#8230;&#8230;&#8230;.. ehm i mean WAKE UP!!!!!</p>
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