Archive for April 19, 2009

InsideGamer interviews Gordon Van Dyke

NL site InsideGamer have posted an videointerview with Gordon Van Dyke where he talks about BF1943 and it’s position in the Battlefield franchise!

>> Wath the video interview here.

Work on a saturday!

Thats right,
I am sacrificing my free time to make your experience the best it can be!
You could always send me flowers as a thx =)

But it’s actually pretty fun working so I will not complain =) We are making great progress, thats all I can say.

BF1943 is back on track

Hello!
Easter has ended and everyone is coming back to work, so also the BF1943 team!

I have tried to answer as much as I can in the feedback thread, I will countinue to look at it if you guys asks anything more in it! 
Now it’s time to dig in my new workload that I got over the weekend!

Easter in Västervik

I’m home visiting my parents and friends in my hometown Västervik (or Westervik in english).

Here is a picture of a part of the family, have a nice easter!
imag0007

BFHQ.se plays Battlefield 1943

The people from my old site (bf2.se), now BFHQ.se was invited to come and visit DICE’s office here in Stockholm and they have now translated their article to english!
We showed them around and had about one hour play session on a full xbox 360 server!

So what did these PC hardcore players think about BF1943? 
>> BFHQ.se impressions from playing Battlefield 1943

Feedback? =)

battlefield1943_hero

Good morning!
There have been a lot of new previews and hands-on articles coming out now! So tell me, what do you think?

I will try and answer any constructive feedback that you give in the comments =)

(sry for the registration requirement but I got 400 commentspams from bots before)

FZ.se interviews Lars and Patrick

The Swedish gaming portal FZ.se have posted an interview with BF1943 producer Patrick Liu and DICE Head of Design Lars Gustavsson. The topic is what we want to do with Battlefield 1943 and Bad Company 2 and handling of the BF franshice.

What has been the most challenging in the development of Battlefield 1943?
It was as hardest in the start, says Patrick. We ask ourselves “What is Battlefield?” but there is no easy answer. It’s about nailing the feeling but it’s hard to say exactly what it is. We tried to capture the feeling of playing BF1942, recreating that experience.

The article is in swedish but I got a translated version after the jump!

Read more

Patrick Bach in a BC2 interview at GDC

Tips thx to Giorgos78 =)

Gamereactor interviews KM about BC2

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